![]() The first was using macOS’s built in full screen function (more on that in a minute) and the other using a “non-native” method that involved drawing a windowless fullscreen window on top of the whole screen. In Parallels 11, Parallels supported two ways of rendering full screen on multiple monitors. The major downside of this was that when applications were run “Full screen” (rather than just maximised), they would go full screen on one monitor and leave the other one completely blank, which was complete madness. Switching between desktops would switch both screens. Therefore if you had a left and right monitor, switching spaces (or virtual desktops) would switch both, giving you two “Desktops”, Desktop 1 (left monitor A and right monitor A) and “Desktop 2”, (left monitor B and right monitor B). ![]() In older versions of macOS, virtual desktops spanned your whole set of monitors. ![]() How Parallels Desktop broke multiple monitors Parallels Desktop is no longer fit for purpose if you are an advanced user. In a post three years ago, I waxed lyrical about how much better Parallels Desktop was compared to VMWare for the very common task of running Windows on your Mac.
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